![]() |
| I find your lack of phat beats…disturbing. |
Human Slaves of An Insect Nation, Part 12-Chillin’ Like Villains
In the previous installment of the series, I detailed
a few stepw toward generating a campaign villain: a creature that, despite its
complexities and motivations, is wholly and utterly commandeered and controlled
by you, the Storyteller, for the duration of the campaign.
Fellow redittor MetaMeh commented on last week’s article,
proposing I focus on giving some tips (or more specifically, my own ideas) on
handling the dynamics of more than one villains. As this is a subject that
requires almost an entire thesis on its presentation and handling, I have
instead chosen to take the easier road and try to address something that,
again, focuses on a number of evil people, but does not require any in-depth
look into campaign dynamics.
![]() |
| In short, evil characters. |
Post a Comment


