Εμφάνιση αναρτήσεων με ετικέτα villains. Εμφάνιση όλων των αναρτήσεων
Εμφάνιση αναρτήσεων με ετικέτα villains. Εμφάνιση όλων των αναρτήσεων

Σάββατο 11 Μαΐου 2013

Human Slaves of An Insect Nation, Part 12-Chillin wit' Da Villains



I find your lack of phat beats…disturbing.


Human Slaves of An Insect Nation, Part 12-Chillin’ Like Villains

In the previous installment of the series, I detailed a few stepw toward generating a campaign villain: a creature that, despite its complexities and motivations, is wholly and utterly commandeered and controlled by you, the Storyteller, for the duration of the campaign.

Fellow redittor MetaMeh commented on last week’s article, proposing I focus on giving some tips (or more specifically, my own ideas) on handling the dynamics of more than one villains. As this is a subject that requires almost an entire thesis on its presentation and handling, I have instead chosen to take the easier road and try to address something that, again, focuses on a number of evil people, but does not require any in-depth look into campaign dynamics.

In short, evil characters.


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Σάββατο 20 Απριλίου 2013

Human Slaves Of An Insect Nation, Part 11-Villainin'



Pitch-black schemes hatched in pitch-black depths, by ArchAngel73

Human Slaves of An Insect Nation, Part 11-Villainin’

A good friend of mine once said, as I was busy explaining to him my outline of Prototype’s plot in a manner that made its story appear, at the very least, competent, that…

‘Villains are important, dude. They like, make up for half the game.’

Needless to say, this was the sort of casual use of ABSOLUTE NARRATIVE WISDOM that occasionally grips my friends mid-conversation that just stuck in my brain and gave me the burning desire to elaborate on.

Of course, my constant attempts to bring back this spark of cosmic epiphany to my friend, failed; the bastard, after dispensing his bit, had left me to do the heavy lifting.

That was two years ago.


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