Εμφάνιση αναρτήσεων με ετικέτα rpgs. Εμφάνιση όλων των αναρτήσεων
Εμφάνιση αναρτήσεων με ετικέτα rpgs. Εμφάνιση όλων των αναρτήσεων

Πέμπτη 23 Ιανουαρίου 2014

Human Slaves Of An Insect Nation, Part 15-The Great Big Plot Hook Thread

Why...can't I...look...away?



Human Slaves Of An Insect Nation-The Great Big Plot Hook Thread.

Story hooks. The treasured bounty of GMs and StoryTellers stuck everywhere. That little bit of nonsense that you can built an adventure around. The Philosopher’s stone that transmutes awkwardness into awesome and helps you move that hot potato from your own blistering hands to those of your players’.

In the interest of helping out, here is a smattering of random plot hooks, pooled together for your own interest and enjoyment, in no particular order!


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Παρασκευή 31 Μαΐου 2013

Imperium Reginae, Part One



Orbs spinning in the void, kept in line by ruthless gravity

Human Slaves of An Insect Nation-Imperium Reginae (a bare-bones attempt at creating a steampunk setting)

I was never really partial to steampunk. Not because I found the genre to be beneath me, but because when you’ve been raised on a steady diet of British trip-your-balls-off science fiction and Japanese psychic supermen, well…


You can’t exactly go back to pretending like you give a damn about Star Trek

But steampunk (for all the unnecessary goggles, dials and cogs that it has added to perfectly functional designs), has also added a great deal of awesome to pop culture, the kind that you can’t exactly shrug off and pretend like it doesn’t exist. It bridges fantasy and science fiction in that very special, bullshit science kind of way that I have come to respect and admire.


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Παρασκευή 22 Φεβρουαρίου 2013

Human Slaves of An Insect Nation, Part 7-The Importance Of Knowing When To Shut Up



Human Slaves of an Insect Nation, Part 7-The importance of knowing when to shut up.

Previous articles dealt with managing players, the illusion of power and some campaign management details. But this one, this one is special. Because this article deals with YOU, the Storyteller, in a manner that we have not yet approached.

Remember how I told you that you were going to fuck up a lot? Remember how I explained that you may make a ton of mistakes rules-wise and mess up in micromanaging the campaign?

Well there’s also a chance that you’re talking too much. And by talking too much I don’t mean “you do all the funny voices for every NPC” or even “give away too much information” (though this is also a problem that we’re going to cover) but that “you talk so goddamn much that your entire presentation becomes background noise”.


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