Εμφάνιση αναρτήσεων με ετικέτα campaign. Εμφάνιση όλων των αναρτήσεων
Εμφάνιση αναρτήσεων με ετικέτα campaign. Εμφάνιση όλων των αναρτήσεων

Σάββατο 25 Μαΐου 2013

Human Slaves of An Insect Nation, Part 13-Sexy In Spandex (short)


I’m only eating this dude because he’s EVIL! What? Eating people’s wrong now? Oh screw you, society, screw you!

Human Slaves of An Insect Nation, Part 13 (shortie)-Sexy In Spandex





I was always curious as to why almost every attempt of mine to run anything other than a fantasy campaign failed so utterly. It took me about ten years before I made an honest, earnest attempt at setting up an overarching plot, devoting all my brainjuice into this singular act of weaving a long-running supers story and two years before I could properly run it, before I realized what I had been doing wrong.


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Σάββατο 11 Μαΐου 2013

Human Slaves of An Insect Nation, Part 12-Chillin wit' Da Villains



I find your lack of phat beats…disturbing.


Human Slaves of An Insect Nation, Part 12-Chillin’ Like Villains

In the previous installment of the series, I detailed a few stepw toward generating a campaign villain: a creature that, despite its complexities and motivations, is wholly and utterly commandeered and controlled by you, the Storyteller, for the duration of the campaign.

Fellow redittor MetaMeh commented on last week’s article, proposing I focus on giving some tips (or more specifically, my own ideas) on handling the dynamics of more than one villains. As this is a subject that requires almost an entire thesis on its presentation and handling, I have instead chosen to take the easier road and try to address something that, again, focuses on a number of evil people, but does not require any in-depth look into campaign dynamics.

In short, evil characters.


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