Whoever said Videogames cannot be art? |
Interpreting Journey Or Grown Nerds Crying
DISCLAIMER: This article presents a subjective
interpretation of a highly metaphorical game in a spoiler-heavy fashion. If
you’re aiming to ruin your game experience by biasing yourself by reading the following,
then go right ahead: It will not make a lick of difference.
I was
chilling at a friend’s house this Saturday, looking forward to one of his
wife’s masterfully cooked dinners and maybe a couple rounds of Buzz, while
shooting the shit. Everything seemed like it was going to be just another
weekend night, when all of a sudden, my friend says:
“Hey guys,
wanna play Journey?”
“What the
fuck’s Journey?” I ask, drawing the puzzled looks of everyone in the room, making
me feel like the loneliest silicon-based lifeform in a planetful of Earth
Monkeys.
As a
result, a controller was thrust into my hands by my grinning buddy, his wife
powered up the PS3 and they sat my ass down in front of their huge-ass HD TV so
I could play it. I kept trying to crack jokes about how they were going to
distract me so they could forcefully remove my liver, but no one paid any
attention. For the next few minutes, I felt scared, excited and alone.
And then I
woke up in the middle of a desert and I was flying and I was doing great,
history-changing shit without having any idea what I was doing and then I think
I cried a little
Shut up man, I’m not crying! I just got a perfectly presented narrative in my eye, is all… |
Journey
made me laugh, made me smile, made me cry without saying ONE GODDAMN WORD.
Multiplayer was off, so that meant that I crossed the empty, vastly beautiful
expanses of the world on my own and marveled like a star-eyed child at the
wonders that came to life as I interacted with them.
By the time
I had finished the game, it was 3 A.M. and I went home and found that I could
not sleep. Journey had slithered up my spine and burrowed in my brain. I hadn’t
experienced such a terrifying (yet wonderful) thing since I saw Prometheus, so
as a result I sat my ass down and I pondered until I fell asleep from
exhaustion.
Naturally,
I forgot every single assumption I had made, so I played the game again in my
friend’s house last night and it all came back to me, ergo this article was
written.
Now, keep
in mind that in order to understand this article, you need to play the game.
Yes, I will be using screenshots or images as references, but they don’t pack
quite as much punch as the game itself. Trust me on this.
First off,
let’s start off with the backstory (from what little we can glean from the game
itself):
The end of history:
The death of every living thing
never looked so pretty.
|
Right off
the bat, the game starts you off in a desert that’s peppered with half-buried
remains of an ancient civilization. Great edifices rise from the sand, skeletal
remains of a much greater whole that indicated the existence of a civilization
that…well, was certain it would be here forever.
But it’s
not. It’s been destroyed, annihilated, reduced to ash by its own folly. Yet
traces of it remain. It’s in the middle of this wasteland where Journey begins,
introducing us to…
You:
I have
chosen to call this character You for two reasons:
- It’s a very handy device that allows you to identify with him
- He is not one of The People. Therefore, he lacks a name.
You,
despite his obvious similarities with The People (the race of beings that built
and destroyed the world’s mightiest civilization), is not quite like them.
Without taking into consideration his much shorter stature, You is also wearing
different-colored robes. This is a very simple device that allows us to
identify You as not-quite-one-of-The-People.
You is not
one of The People. He does not dress like them, he does not suffer from harm
that easily, yet he interfaces with The People’s technology easily, which means
that You must have had some sort of training or education, or at the very least
some familiarity with it.
Which lead
me to the core of my hypothesis:
You is an immortal contruct.
He is a
robot, a golem, an automaton or what-have-you that works as a sort of failsafe
device, built by The People as a last-ditch resort. He interfaces with The
People’s technology by broadcasting informational signals and he is, pretty
much, impervious to harm. He also appears not to have any knowledge of their
history, which besides serving as a narrative device, also explains that You
was not quite finished by the time the end of The People came about.
But who
were The People? And where are they in all of this? Surely it must be the white
being that You meets during his adventure, right?
No. These are Constructs as well.
We…wait…and…hope… |
Journey
subtly hints that the disaster has come and gone and that none of The People
have survived. From the scattered remains of their technology, to their
simplified tapestries, to their information-energy interfaces, it appears that
The People are no longer there.
Whatever
happened, it served to eliminate them, leaving behind only their Informational
Constructs and the Patient Ones, as well as You, alive. Journey hints at there
being a war, but we’ll get to that in a bit.
So who are
the Patient Ones, or better yet: what are they? They sure as hell aren’t of The
People, or else you wouldn’t have to interface with them and they wouldn’t have
survived the apocalypse. What they are, instead, is computers, or to be more
specific, databanks. They are sentient artifacts whose purpose was to store and
regulate the flow of information. They were, essentially, the caretakers and
overseers of The People, up until they went and blew themselves up.
But how
does You fit into all this? Well, the Patient Ones cannot move, can they? They
are stone interfaces that obviously cannot interact that well with one another.
Hell, they could have been deactivated during the apocalypse, thus rendered inoperable!
But what if
the Patient Ones had a failsafe for that? You obviously was not included in the
People’s plans, because hey, they blew themselves up! But what if there was a
construct that could survive the disaster and then reach the Patient ones,
restoring them from their inactive state?
But wait,
there can’t have just been You and the Patient Ones, am I right? I mean, how
did The People use their marvelous technology? I’ll tell you how! They did it
with…
Informational Constructs:
Dun-dun-dun-dundundundundun! |
Let’s stop
and think here: You interfaces with flying bits of something that looks like
silk. Then he comes in contact with longer strands of silk that either juts out
from the ground, or form bridges. Then, he meets long silk tapestries that fly
around like manta rays and gradually increase in complexity and capability, all
the way up to forming crude trees and hammerhead sharks.
And You
uses these thing to…well charge up and fly. He communicates with them by
transmitting a brief signal that draws them to him. These things also appear to
give You access to other areas in the game and also provide him with the help
he needs, by notifying him of danger or pinpointing sources of information.
They also
look like clothes. Specifically, like You’s clothes. In fact, we can safely
assume that these were worn by The People in their daily life, used in order to
allow them to interface with their technology, which means that:
THESE
THINGS ARE PUMPED-UP, SEMI SENTIENT I-PODS!
I call them
InfoCons and that is how The People interfaced with their technology. These
were their mobile phones, I-pods, I-pads, personal computers. They were their
clothes, their means of transportation and their means of communication. They
were crude, yet mobile, extensions of the Patient Ones and were, essentially,
their eyes, ears, mouths and fingers.
But in
order to make this image work, we need to look back to…
The People:
There was life here, once.
|
What could
life have been like, before You’s time? Before a glorious civilization killed
itself in an orgy of destruction? Well, kiddies, get yourselves a cuppa tea,
sit your sorry asses down and take a deep breath as uncle Kostas tells you:
Imagine
shining cities made out of stone, grown from the living rock itself. Imagine
people, dressed in great flowing robes whose fabric was alive and
near-indestructible and moved with a mind of its own perfectly complimenting
their wearer’s movements.
Imagine
libraries as great as cathedrals, their great domes humming with information,
each of them transmitting knowledge to and from each other at the rate of a
billion billion words a second, this information saturating the clothes of
their wearers with power enough to allow them to ignore gravity’s grasp.
Imagine a
world where literature can literally give you wings. Or technical manuals that
contain the sum of a species’ knowledge, capable of powering cities.
Imagine a
world where information is energy and energy is near-impossible to deplete. It
is a world that has grown beyond petty, base thoughts and has focused on the
advancement of mind and spirit, instead of body. A world where all men are
created equal and where the language barriers no longer exists, because
communication is handled through the exchange of information between library-cathedrals
and info-cons.
It is a
world where language and art have grown to a point where they have become
mediums rife with meaning, without requiring an extensive vocabulary. Imagine,
instead, the history of the world or the entirety of its technical knowledge,
all of it compressed to a single page full of ideograms that can be immediately
processed and accessed by everyone.
Now imagine
that this power has originated from the stars and that one day for a very,
very, long time, the stars cease to be.
The
wonderful, beautiful culture ceases to be. The Info-cons are still there, but
they cannot function outside the cloud
of information-energy of the library-cathedrals. The culture begins to fall
apart, the few-remaining sources of power are quickly depleting and suddenly
this entire enlightened civilization is driven to the ground.
Because
yeah, sure, you can be all high and mighty and omniscient while the
electricity’s free, but what do you do when there’s only enough for half of us,
huh?
Simple: you
wage war on the motherfuckers.
We cannot
imagine what The People’s war must have been like, but it must have been great,
violent and final. It killed every single one of them, brought the planet to
the edge of absolute destruction and obliterated the environment, leaving
behind only endless desert.
But then,
oh the irony! The stars came back up and the Patient Ones lived again. There
was power, there was information, there was peace, but there were no People
left. Not anymore.
So what the
hell is You supposed to be doing, then? I’ll tell you what, kiddies and better
brace yourselves cause this is gonna get depressing…
You is the caretaker of The People’s history.
The People and their Legacy…
|
The first
thing you see is a mass graveyard, tombstones jutting out from the sand of a
blasted world. Info-cons, buried for God knows how long, swarm around you the
minute they hear your voice. Bridges spring into existence, powered by your
informational signal and presence.
The world
is silent, save where You treads. Life (what is left of it anyway) rises up to
meet him, but only after he interacts with it. The very first living drawing
you witness is that of a great number of The People, massed in a great big
grave.
You’s only
purpose is to restore the flow of information between the great hubs where The
People’s cities used to be. His sole purpose if to re-activate the technologies
that were left dormant and bring the informational ecosystem back to life.
But what
happens then? You re-activates the Patient Ones, gets the world running and
then…
Then
everyone is still dead. The information-energy and the library-cathedrals are
still there, but there is no sentient being left to interact with them. There
is absolutely no indication in the narrative that You’s quest aims to restore
The People and he sure as hell cannot restore the damage.
Instead, he
merely gets the world up and running, bringing back a semblance of life into
it, but then, after a while, it all stops. The Patient Ones may have been the
most powerful processors of the planet, but they sure as hell cannot rebuild a
society. They’d need The People for that and The People are no longer there.
Imagine a
world that is lifeless and empty, just bristling with knowledge that is, at the
same time, power. Imagine herds of Info-cons flying in the air, broadcasting
their songs for the world to hear, only these songs are intended for a world
that is devoid of intelligence. Yet the info-cons still sing and the Patient
Ones maintain, until…
Until the
stars die down again and The People’s artifacts lose their power again and the
Patient Ones fall into their deep slumber again and the world is silent again
and You is reset to his original purpose: to restore the world until the return
of The People over and over until the heat-death of the universe.
An endless
loop of sentient beings, preserving the history and marvels of their masters,
singing songs of knowledge that no one will ever hear or know.
It’s a
beautiful little saga to futility, Journey is…
Addendum:
And here's a playthrough of the game, thankfully without commentary. If you haven't played the game, I highly recommend watching it
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