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MotSP-making balls-to-the-wall
space opera action sexy again.
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Human Slaves of An Insect Nation-Machinations of the Space Princess or
Faster than the speed of awesome.
It takes a lot to sell me on a science fiction
role-playing game. Sure, I love science fiction as a genre; in fact, I find it
to be the most thought-provocative and entertaining medium in all of fiction
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Mostly because its best and greatest examples involve predicting the
madcap world of tomorrow that’s just around the corner. |
But its
representatives in tabletop roleplaying have been-in my experience-inadequate
at best. This could be because I live in a country where D&D and its clones
are mostly the only games in town (with the exception of WoD, for which I do
not care for) but also because most of the science fiction rpgs I have come
across so far have been huge, convoluted disappointments.
It would
take a long for a science fiction rpg to sell me (especially in my current,
overworked, grumpy state). It’d have to be easy on the uptake, lighter than a
feather rules-wise and above all, fun. Which is why when I first encountered
Machinations of the Space Princess, I did so with considerable prejudice.
About 40
pages into it, I was so glad James Desborough had made me feel like a dick over
my (unfounded) preoccupation. I couldn’t put the book down and I was pleasantly
surprised to find myself taking down notes, modifying my Stormtroopers On The Lam campaign idea to fit it into the overall
universe and philosophy of Machinations.
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