Human Slaves of an Insect Nation, Part 7-The
importance of knowing when to shut up.
Previous
articles dealt with managing players, the illusion of power and some campaign
management details. But this one, this one is special. Because this article
deals with YOU, the Storyteller, in a manner that we have not yet approached.
Remember
how I told you that you were going to fuck up a lot? Remember how I explained
that you may make a ton of mistakes rules-wise and mess up in micromanaging the
campaign?
Well
there’s also a chance that you’re talking too much. And by talking too much I
don’t mean “you do all the funny voices for every NPC” or even “give away too
much information” (though this is also a problem that we’re going to cover) but
that “you talk so goddamn much that your entire presentation becomes background
noise”.
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